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One-stroke problem

The one stroke problem is a classic mathematical problem that aims to return to the starting point after passing…

One-stroke problem — Frontier Technology exhibit for science museums
Reference image
CategoryFrontier Technology
Standard sizeCustom size
SupplySingle unit or batch · OEM to your drawing
Lead timeStandard 4–8 weeks after deposit (confirmed per contract)
Warranty1 year, structure and control
DocumentsSpecification sheet · control diagram · spare-part list

A standard catalogue model: the dimensions, control package and finish are fixed, which is what keeps the price and the lead time predictable. Size, colour and interface language can be adapted without a new design cycle.

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01 / Overview

The one stroke problem is a classic mathematical problem that aims to return to the starting point after passing through all points without repetition. To determine whether a single stroke is possible, it is necessary to ensure that the number of odd degree vertices in the shape is 0 or 2 (with Euler traces present). In the field of logistics, the one stroke problem can be used to plan routes and optimize delivery routes.

02 / How visitors use it

The unit is designed for unsupervised public use: controls are recessed or shielded, moving parts are enclosed, and the interface is operable by a child of about six with no instruction. Where a screen is used, the language can be switched without changing the hardware, and the content can be replaced on site.

03 / The science behind it

The one stroke problem is a classic mathematical problem, whose goal is to draw a line with one stroke, passing through all points in the graph without repeating any points, and finally returning to the starting point. This question can be applied to various scenarios and graphics, such as floor plans, mazes, intersections, etc. Solving this problem requires the use of mathematical graph theory knowledge and computer algorithms. Generally speaking, by traversing all nodes in the graph, it is ensured that each node is visited once, and after each visit, the node is marked as visited. Then, the next unvisited node can be selected for access through recursion or looping. If all nodes have been visited and eventually returned to the starting point, it proves that the problem has a solution; otherwise, there is no solution. For complex graphics, it may be necessary to use more complex algorithms such as depth first search (DFS), breadth first search (BFS), or backtracking algorithms. One stroke is actually searching for Euler's trace. If.

04 / Built for a public floor

Every unit leaves the factory after a running test: mechanisms cycled, electronics burned in, edges dressed, fixings torqued and marked. Wear parts — bearings, sliders, lamps, belts, touch panels — are modular and listed on the spare-part sheet, so a venue technician can replace them without returning the exhibit. Crating is plywood with foam blocking; the loading plan and packing list travel with the shipment.

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