Interacting through models to understand that human tactile perception of the outside world is relative.
| Category | Basic Science |
|---|---|
| Standard size | Custom size |
| Supply | Single unit or batch · OEM to your drawing |
| Lead time | Standard 4–8 weeks after deposit (confirmed per contract) |
| Warranty | 1 year, structure and control |
| Documents | Specification sheet · control diagram · spare-part list |
A standard catalogue model: the dimensions, control package and finish are fixed, which is what keeps the price and the lead time predictable. Size, colour and interface language can be adapted without a new design cycle.
Standard models from this range are also listed in our online store, priced in USD — see the price yourself ↗
Interacting through models to understand that human tactile perception of the outside world is relative. The exhibit features three sets of circular wire mesh with different densities designed. When we put our hands together and gently rub the steel wire mesh with our palms, we will have a feeling similar to touching velvet. Through experiencing the exhibit, everyone can realize that human tactile perception of the outside world is relative, and understand the phenomenon of tactile illusions. Target audience: Adolescents aged 6-15 years old. Display format interactive model device operation instructions (audience experience) 1 Close your eyes, hold the wire mesh with both hands, and touch the metal mesh with different forces and speeds; 2. Search for a smooth and silky feeling, and understand the phenomenon of tactile illusions. Description of the internal connections between storylines and exhibits, including the human body's operating system and tactile illusions.
The unit is designed for unsupervised public use: controls are recessed or shielded, moving parts are enclosed, and the interface is operable by a child of about six with no instruction. Where a screen is used, the language can be switched without changing the hardware, and the content can be replaced on site.
Touch refers to the perception of temperature, humidity, pain, pressure, vibration, and other sensations that are received by nerve cells distributed throughout the body's skin. Everyone has many nerve cells on their fingers, and when their hands come into contact with steel wire, a pressure is generated. After the contact, the pressure has not completely disappeared. Then, when the hand slides, another wave of pressure is transmitted, creating a tactile illusion. Even touching the steel wire can feel a feather like smoothness. Reference materials.
Every unit leaves the factory after a running test: mechanisms cycled, electronics burned in, edges dressed, fixings torqued and marked. Wear parts — bearings, sliders, lamps, belts, touch panels — are modular and listed on the spare-part sheet, so a venue technician can replace them without returning the exhibit. Crating is plywood with foam blocking; the loading plan and packing list travel with the shipment.
Other models from the Basic Science line, all held to the same specification and the same control package.

Rotate two polarising filters and watch colours appear and vanish.

Sand on a driven plate jumps into nodal figures as the frequency changes.

Coloured discs drain to grey as the spin speed passes the eye's limit.

Gas discharge tubes and a slit spectroscope show emission lines directly.
Attach a theme outline, a floor plan, or nothing at all — a photo of the space is enough to start. Quotations are issued against a real exhibit list, not per-square-metre guesses.
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